Procedural Terrain

نویسندگان

  • Jesse Levine
  • Brian Tam
چکیده

We produce procedurally generated terrain consisting of geometry and textures. Geometry is created using the GPU at run-time. The textures are precomputed using the CPU and saved to disk for later access. A shader applies textures without the use of UVs to the geometry to create complex and interesting environments that are interactive in real-time.

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تاریخ انتشار 2015